S.T.A.L.K.E.R. COP (Call of Pripyat):
S.T.A.L.K.E.R.: Call of Pripyat is a first person shooter based around the destruction of a nuclear power plant. It uses the XRAY 1.6 Engine, features DirectX 11 support, and it includes real-time GPU tessellation. The maps feature photo realistic scenes of the region it is made to represent. There is also support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 8, 9, 10 and 10.1 graphics cards. The game itself does not have a benchmark engine, but there was a standalone benchmark made of the game and that is what we will be using for our testing. We are running Enhanced Full Dynamic Lighting "DX11" for our rendering. Under the advanced settings we have also enabled tessellation and 4x MSAA.
I was actually surprised by the results I got with S.T.A.L.K.E.R., all the times I have used this benchmark to test video cards I thought for sure it was going to eat the Sapphire Radeon HD 6670 alive. It didn't, and I had no problem at all playing - there was no chop and no lag during the benchmarking or during any of my actual gameplay.