Results (continued):
With the synthetic tests out of the way, let's see how this card performs in the real world...
Quake 4 - This game (demo) was tested on the "Air Defense Bunker" map with the following settings; 1024x768, High Quality, and no Anti Aliasing. The numbers presented in the chart below were automatically generated by Fraps based on the 300 seconds of monitoring (higher is better).
Battlefield 2 - This game (demo) was tested in the same manner, with Fraps calculating an average frame rate value over a 300 second monitoring period. The game was loaded to the "Gulf of Oman" map with the following settings; 1024x768, High Quality, and no Anti Aliasing (higher is better).
Unreal Tournament 2004 - Using Fraps once again, an average frame rate value was calculated over a 300 second monitoring period. The game was loaded to the "Capture the Flag - Magma" map with the following settings; 1024x768, High Quality, and no Anti Aliasing (higher is better).
Far Cry - Fraps was used on this game (demo) as well, calculating an average frame rate value over a 300 second monitoring period. The game was loaded to the introductory map of the demo with the following settings; 1024x768, High Quality, and no Anti Aliasing (higher is better).
The settings I play on may be low by today's standards, but the results show that the games are definitely offering enough frames per second for smooth game play. There is definitely horse power in the PowerColor X800 GTO to select a higher resolution and still have zero concerns about poor performance. Overall, I was a bit surprised by just how badly it beat the X600 XT, and was pleased to see the performance jump up even higher with a bit of overclocking.
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