Testing (continued):
Crysis:
A third party DirectX 10 benchmark intended for use with Crysis was executed with a resolution of 1680x1050, 8x Anti-Aliasing, in 64-Bit mode, and with settings on high. The benchmark provides results in terms of a minimum, maximum, and average frame rate value, and higher is better for all three. While the GTS 250 still got beaten by the 9800 GTX+, at least it showed some signs of life by putting up better numbers than a HD4770 in two categories, and an HD4850 in one category.
World in Conflict:
A DirectX 10 benchmark integrated with World in Conflict was executed with a resolution of 1680x1050, and with settings on high. The benchmark provides results in terms of a minimum, maximum, and average frame rate value, and higher is better for all three. The trend continues with the 9800 GTX+ edging out the GTS 250, but at least it can claim a victory over the HD4770 across the board.