Benchmarking (continued):
Everest Memory Benchmark Ultimate Edition:
The Everest Ultimate Edition 2006 Memory Benchmark provides a variety of information, and we will look at 3 results; memory read speed (in MB/s), memory write speed (in MB/s), and memory latency (in ns). Higher values are desirable for memory read and write speeds, while lower values are desirable for latency.
In Everest, the comparisons are slightly different, receiving between a 0.5% and 2.5% difference at base rated speeds. During the easy overclocked phase, the OCZ Technology SLI gave me between a 13% and 15% performance increase from the base settings to the overclocked settings. Finally, you will notice that the OCZ SLI memory only gave me a 2.0% performance increase over the OCZ Technology SOE when they were both overclocked.
3DMark2006:
The 2006 edition of 3DMark offers a sampling of tests that are used to develop a composite score to reflect your system's potential gaming performance. The results are presented in unitless "Marks", and higher is better.
Evaluating the memory at base speeds, I did not receive a huge boost in performance with the OCZ Technology SLI memory, only 1.0% boost. However, once the overclocked speeds kick in I found a big boost in performance, receiving nearly a 16% performance boost over the OCZ Technology SOE memory!
Real World Gaming:
Finally, we have some real world 3D gaming tests. I tried out several 3D games and could notice an improvement in gameplay in every one of them. At 1280x1024 resolution, I ran through a few sessions of F.E.A.R. Extraction Point (demo) and Quake 4. The results below are the average frames per second values as recorded by FRAPS over 10 minute periods. Higher results are better in these tests.
Perhaps I have pushed Quake 4 to the limit as I was not able to receive over 60FPS in either mode. However, FEAR shows a different story, and I received close to 2.0% better FPS at base speeds, and 12.3% during overclocking!
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