Everglide s-500 Professional Gaming Headphones
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The Basics (continued):
The pictures below show what you will find when you open the box from Everglide. The box contains: the headphones, a mesh-like bag, and a small microphone. The bag doesn't excite me so much, most people will keep the headphones out on their desk but to the occasional lan party goer, the bag may be considered a nice touch.
Initial observation of the Everglide s-500 Professional Gaming Headphones made me feel like these headphones were pretty cheap. The padded ear and headband looked like an uncomfortable imitation leather, but once I put the headphones on, I quickly changed my mind. These headphones turned out to be quite comfortable after hours of continuous use. My tests never resulted in discomfort or soreness. As stated, I appreciate the long headphone cable, but the cable was noticeably "thick." Perhaps the thick cable is an indicator of heavy insulation and better quality, but I found the thicker cable was a nuisance because it frequently would get in the way when using the keyboard.
Headphones are pretty easy to use, plug them in and strap them on. Arguably one of the most important features when it comes to headphones (other than sound) is their comfort. The pictures below highlight the high-level of adjustment these headphones have. Adults will not have trouble getting these headphones to properly fit.
Performance:
Although I am by no means an Audiophile, I was quite satisfied with the quality of the sound the Everglide Professional Gaming Headphones produced. I decided to test the headphones with a few PC games and a variety of music. In all tests I detected more bass than I've heard from other headphones. I should also add that I detected very little distortion when I cranked up the games and music throughout my tests. The volume of the headphones was hurting my ears well before distortion become an issue.
The Everglide s-500 Professional Gaming Headphones were tested for several hours using two popular PC games: Counterstrike: Source and Call of Duty 2. In Counterstrike: Source it seemed I could hear noises further across the maps, giving me audible clues of my enemies positions. Sure my other headphones had the same advantage, but it didn't seem they could pickup things at such a distance. When Call of Duty 2 was tested, I was surprised how the headphones changed the feeling of the game play. I felt much more immersed in the game with all of the background gun-fire and mortar explosions. Results from each of the games tested were promising, now it was time to consider the headphones ability to play music. Just like the gaming results, my music selection yielded similar results - good highs and a surprising amount of bass when compared to my cheaper headphones.
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