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who plays wow?
I do
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Enigmachine
Rated NC-17


Joined: 17 Mar 2006
Posts: 122

PostPosted: Mon, 08 Jun 2009 07:40:57    Post Subject: Reply with quote View Single Post

My current main beef with MMOs is that they almost all rely on the notion of 'levels', which is so 1980's!

I come from the old-school pen-and-paper RPG background... Traveller amongst other, where there was no notion of levels. Your character improves and wanes based on your fortunes and your actions, not some guaranteed success points. I dislike the idea that another player's character would be more important or powerful than mine simply because he's grinded more. I'd rather have the best players posted on a leader board because they are talented politically (big guild leader for example), have done something truly heroic (obtain an artifact because they did something truly heroic) or are a major trader...

That makes the game more open-ended, instead of WoW where you can just load up Rawr, check out which are the best items for your spec and grind for them. blah.
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Little Bruin
Boo Boo

Joined: 07 Apr 2003
Posts: 667
Location: Pic-A-Nic Basket
veleb
Rated PG-13


Joined: 31 Mar 2009
Posts: 25

PostPosted: Mon, 08 Jun 2009 08:10:07    Post Subject: Reply with quote View Single Post

If levels are your problem, you might try A tale in the desert http://www.atitd.com/ (old Egypt simulation with emphasis on community, socialising) , Fallen Earth http://www.fallenearth.com/ (postapocalypse, skill based more than level based), Black Prophecy and Jumpgate Evolution (both have space, ships, player skills should matter and fight would be not (only) level based)
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Enigmachine
Rated NC-17


Joined: 17 Mar 2006
Posts: 122

PostPosted: Wed, 10 Jun 2009 12:01:07    Post Subject: Reply with quote View Single Post

Speaking of which, I just learned that Dungeons & Dragons Online is going free (+optional 15$ a month to get all the extras)... Sounds cheaper to me than WoW as with WoW there is no free option and you have to pay for every extensions...

Does that make DDO jump ahead of WoW somehow? What do you guys think of DDO?
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helrazr
Rated PG


Joined: 02 Jun 2009
Posts: 17

PostPosted: Thu, 11 Jun 2009 14:51:49    Post Subject: Reply with quote View Single Post

Enigmachine wrote:
My current main beef with MMOs is that they almost all rely on the notion of 'levels', which is so 1980's!

I come from the old-school pen-and-paper RPG background... Traveller amongst other, where there was no notion of levels. Your character improves and wanes based on your fortunes and your actions, not some guaranteed success points. I dislike the idea that another player's character would be more important or powerful than mine simply because he's grinded more. I'd rather have the best players posted on a leader board because they are talented politically (big guild leader for example), have done something truly heroic (obtain an artifact because they did something truly heroic) or are a major trader...

That makes the game more open-ended, instead of WoW where you can just load up Rawr, check out which are the best items for your spec and grind for them. blah.


^ +1

I played WoW for 3+ years solid from Beta right through the release of Sunwell (Yes I levelled a couple toons to 80 in Wrath as well but not as a HC raider) It would have been nice to try the end game instancing and PvP from different class and build perspectives but the notion that you'd have to grind the quests, increase rep with factions, pvp your arse off to get anywhere and be competitive just made the game loose it's lustre, I couldn't even bring myself to finish levelling several classes to 70 nevermind 80. Perhaps it was my ADD kicking in but man it just became so lame and boring.
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