helrazr Rated PG
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Posted: Thu, 11 Jun 2009 14:51:49 Post Subject: |
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Enigmachine wrote: | My current main beef with MMOs is that they almost all rely on the notion of 'levels', which is so 1980's!
I come from the old-school pen-and-paper RPG background... Traveller amongst other, where there was no notion of levels. Your character improves and wanes based on your fortunes and your actions, not some guaranteed success points. I dislike the idea that another player's character would be more important or powerful than mine simply because he's grinded more. I'd rather have the best players posted on a leader board because they are talented politically (big guild leader for example), have done something truly heroic (obtain an artifact because they did something truly heroic) or are a major trader...
That makes the game more open-ended, instead of WoW where you can just load up Rawr, check out which are the best items for your spec and grind for them. blah. |
^ +1
I played WoW for 3+ years solid from Beta right through the release of Sunwell (Yes I levelled a couple toons to 80 in Wrath as well but not as a HC raider) It would have been nice to try the end game instancing and PvP from different class and build perspectives but the notion that you'd have to grind the quests, increase rep with factions, pvp your arse off to get anywhere and be competitive just made the game loose it's lustre, I couldn't even bring myself to finish levelling several classes to 70 nevermind 80. Perhaps it was my ADD kicking in but man it just became so lame and boring. |
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