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XGI PCI-E Products: XG45 and XG47
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Doctor Feelgood
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PostPosted: Thu, 10 Mar 2005 22:05:36    Post Subject: XGI PCI-E Products: XG45 and XG47 Reply with quote View Single Post

Got some info from XGI on there new PCI Express cards, model numbers XG45 and XG47.

The XG47 has a 350MHz core and 300 MHz memory. Competition is seen as the Radeon X300 and the nVidia 6200TC.

The XG45 has a 450 MHz core and 450 MHz memory. Competition is seen as the Radeon X700/X700Pro/X700XT and the nVidia 6600/6600GT. Benches show it above the base 660 and X700, but below the top cards.

Both cards support DDR only. Later cards will have DDR, DDR2, and GDDR3 support. And yes, the same HDTV support as the V3XT and V8.

And, yes... the XG47 has weaker specs than the XG45. The progression shows the XG45 evolving into the XG50 and then the XG6x, by 2006. The XG47 evolves into the XG51 and then a lower XG6x in the same time frame.

There really are alot of slides in the presentation they sent me, but they asked that they just be paraphrased, and not copied and pasted!

Here is a pic of a sample XG47, though...



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Little Bruin
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Spire
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PostPosted: Thu, 10 Mar 2005 23:01:23    Post Subject: Reply with quote View Single Post

OMG, is that some kind of SLI socket at the top of the card!!!??!?!?!?!?!?!
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Doctor Feelgood
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PostPosted: Thu, 10 Mar 2005 23:02:19    Post Subject: Reply with quote View Single Post

I thought it as another VGA header... But, either way... WTF
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HackaX0rus
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PostPosted: Thu, 10 Mar 2005 23:10:19    Post Subject: Reply with quote View Single Post

It looks like DVI from the pics i saw
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Doctor Feelgood
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PostPosted: Thu, 10 Mar 2005 23:11:15    Post Subject: Reply with quote View Single Post

True, true...
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HackaX0rus
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PostPosted: Thu, 10 Mar 2005 23:19:11    Post Subject: Reply with quote View Single Post

hmm maby its one of those magical plugs that has some weird pin configuration that doesnt fit anything. Laughing
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PostPosted: Thu, 10 Mar 2005 23:23:04    Post Subject: Reply with quote View Single Post

Why in the world would it be located INSIDE the case though?

The SLI connector on SLI cards is located right about there, maybe its for future use?
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HackaX0rus
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PostPosted: Thu, 10 Mar 2005 23:24:55    Post Subject: Reply with quote View Single Post

*dramatic music* Ya see if you can get more pics of the connectos pin config.
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PostPosted: Thu, 10 Mar 2005 23:26:43    Post Subject: Reply with quote View Single Post

Here are the full specs on XG47... 4 display outputs mentioned. Also does a reverse on what the PDF says about the core/memory speeds:

Quote:

Overview
• Performance 3D graphics solution for low-power PC
• CoolPower™ management (7.5 watts maximum dissipation)
• Power supply: 1.0/1.2v, 1.5v, 1.8/2.5v and 3.3v
• 40 million transistors in 0.13um CMOS process
• Standard 696 PBGA package (31mm x 31mm)
• PCI Express Interface

Performance
• Up to 300MHz engine and 350MHz memory clock
• Pixel fill rate: 600 million PS-shaded pixels per second and
1.2 billion flat-shaded pixels per second
• Texel processing rate: 4.8 billion texels per second
• 5.6GB per second memory bandwidth

SmartTileTM Memory Architecture
• 64-bit Double-Data Rate (DDR) memory at up to 700 Mbps
• 256 MB frame buffer size
• Flexible frame buffer configuration with local memory and
shared system memory

Output Displays
• Four simultaneous outputs: TFT, CRT, DVI and TV out
• Integrated dual-channel LVDS for interface to TFT up to 2048x1576
• Integrated TMDS for interface to DVI up to 1600x1200
• Integrated NTSC/PAL encoder up to 1024x768
• 420 MHz RAMDAC for CRT up to 2048x1536

CoolPowerTM Management
• Unified software & hardware architecture for power management
• Dynamic clock gating, frequency scaling, work load balancing
• Supports INTEL-defined Device Performance States (DPS)
• Supports PCI Express Active State Power Management (ASPM)
• Optional battery optimizer under user control

Graphics Standard
• MICROSOFT® graphics standard for Windows® XP and 2000
• DX9.0 Vertex Shader 2.0 and Pixel Shader 2.0
• DX9.0c software compatible
• OpenGL 1.5 compatible

BrightPixelTM Graphics Engine
• Up to 300 MHz engine clock
• Hierachical pixel tiling for page based rendering
• 2x2 pixel pipelines, 4 independent Pixel Shaders and 8 depth/stencil pipelines
• 2 pixels/clock with 8 texel/pixel
• Texture size up to 8Kx8K and non-power of 2
• Bi-linear, tri-linear and anisotropic texture filtering
• High order texture filtering up to 8x8 kernel
• Linear sRGB color format
• MET and MRT
• Floating color buffer (up to 32 bit)
• Floating texture formats (up to 32 bit)
• Full anti-aliasing support for texts, lines, scenes
• Special multi-resolution depth buffer
• Special bandwidth reduction hardware via compression
• Multi-level caches
• Fully OpenGL-compliant blending including fog & depth cueing

Video Engine
• State-of-the-art pixel based motion and edge adaptive de-interlace
• 3:2 pull down for film mode recovery
• Motion and object based adaptive edge smoothing
• Special hardware for Ultra Clear TFT LCD image quality
• Supports HDTV resolution up to 1080i
• TrueVideo® provides cubical interpolation with edge recovery

DVD Support
• Microsoft's DirectX Video Acceleration (DXVA)
• Includes both Motion Compensation and IDCT hardware
• Real-time playback (30 fps) of 9.8 Mbps MPEG-2 video bitstream

Software
• Windows® XP, 2000, NT 4.0, ME and 98
• Windows® XP embedded and CE
• DirectX 9.0, 8.1 and 7.0
• OpenGL ICD 1.4 and 1.5
• LINUX (Red Hat and Suse)
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HackaX0rus
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PostPosted: Thu, 10 Mar 2005 23:29:02    Post Subject: Reply with quote View Single Post

WTF can i use an internal dvi for?
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