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View Single Post  Topic: XGI PCI-E Products: XG45 and XG47 
Author Message
Doctor Feelgood
Administrator


PostPosted: Thu, 10 Mar 2005 23:26:43    Post Subject: Reply with quote

Here are the full specs on XG47... 4 display outputs mentioned. Also does a reverse on what the PDF says about the core/memory speeds:

Quote:

Overview
• Performance 3D graphics solution for low-power PC
• CoolPower™ management (7.5 watts maximum dissipation)
• Power supply: 1.0/1.2v, 1.5v, 1.8/2.5v and 3.3v
• 40 million transistors in 0.13um CMOS process
• Standard 696 PBGA package (31mm x 31mm)
• PCI Express Interface

Performance
• Up to 300MHz engine and 350MHz memory clock
• Pixel fill rate: 600 million PS-shaded pixels per second and
1.2 billion flat-shaded pixels per second
• Texel processing rate: 4.8 billion texels per second
• 5.6GB per second memory bandwidth

SmartTileTM Memory Architecture
• 64-bit Double-Data Rate (DDR) memory at up to 700 Mbps
• 256 MB frame buffer size
• Flexible frame buffer configuration with local memory and
shared system memory

Output Displays
• Four simultaneous outputs: TFT, CRT, DVI and TV out
• Integrated dual-channel LVDS for interface to TFT up to 2048x1576
• Integrated TMDS for interface to DVI up to 1600x1200
• Integrated NTSC/PAL encoder up to 1024x768
• 420 MHz RAMDAC for CRT up to 2048x1536

CoolPowerTM Management
• Unified software & hardware architecture for power management
• Dynamic clock gating, frequency scaling, work load balancing
• Supports INTEL-defined Device Performance States (DPS)
• Supports PCI Express Active State Power Management (ASPM)
• Optional battery optimizer under user control

Graphics Standard
• MICROSOFT® graphics standard for Windows® XP and 2000
• DX9.0 Vertex Shader 2.0 and Pixel Shader 2.0
• DX9.0c software compatible
• OpenGL 1.5 compatible

BrightPixelTM Graphics Engine
• Up to 300 MHz engine clock
• Hierachical pixel tiling for page based rendering
• 2x2 pixel pipelines, 4 independent Pixel Shaders and 8 depth/stencil pipelines
• 2 pixels/clock with 8 texel/pixel
• Texture size up to 8Kx8K and non-power of 2
• Bi-linear, tri-linear and anisotropic texture filtering
• High order texture filtering up to 8x8 kernel
• Linear sRGB color format
• MET and MRT
• Floating color buffer (up to 32 bit)
• Floating texture formats (up to 32 bit)
• Full anti-aliasing support for texts, lines, scenes
• Special multi-resolution depth buffer
• Special bandwidth reduction hardware via compression
• Multi-level caches
• Fully OpenGL-compliant blending including fog & depth cueing

Video Engine
• State-of-the-art pixel based motion and edge adaptive de-interlace
• 3:2 pull down for film mode recovery
• Motion and object based adaptive edge smoothing
• Special hardware for Ultra Clear TFT LCD image quality
• Supports HDTV resolution up to 1080i
• TrueVideo® provides cubical interpolation with edge recovery

DVD Support
• Microsoft's DirectX Video Acceleration (DXVA)
• Includes both Motion Compensation and IDCT hardware
• Real-time playback (30 fps) of 9.8 Mbps MPEG-2 video bitstream

Software
• Windows® XP, 2000, NT 4.0, ME and 98
• Windows® XP embedded and CE
• DirectX 9.0, 8.1 and 7.0
• OpenGL ICD 1.4 and 1.5
• LINUX (Red Hat and Suse)
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