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Unreal Engine 3 New Features
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Blake
Unwillingly Unwitty


Joined: 21 Apr 2009
Posts: 329
Location: I Am With Stupid --->

PostPosted: Fri, 15 May 2009 11:58:31    Post Subject: Unreal Engine 3 New Features Reply with quote View Single Post

Keep your eyes peeled as after E3 this year I am sure we will get more details and a good look of whats to come:

Quote:
Epic Games, Inc., invites interested parties to visit its meeting suite (South Hall #302, Los Angeles Convention Center) next month at the Electronic Entertainment Expo (E3) where the newest Unreal Engine 3 features for PC, Xbox 360® and PLAYSTATION®3 will be demonstrated in closed door presentations for its prospective customers, evaluators, licensees, and members of its Integrated Partners Program. Epic Games staff will also be on hand to answer questions for licensees and those who are thinking about licensing the engine.

Epic Games recently unveiled a number of new tools and systems for Unreal Engine 3 at the 2009 Game Developers Conference in San Francisco, Calif. Unreal Lightmass, a new global illumination solver, produces high-quality static lighting with next-generation effects. Lightmass leverages Epic’s new Unreal Swarm distributed computing framework, which enables lighting to be generated up to 10 times faster than before. The new Unreal Content Browser enables designers to quickly locate game assets with thumbnail previews, tag content with metadata, and easily manage asset collections. In addition, the Unreal Master Control Program (MCP) is a scalable statistics and data management back end that supports announcements, settings management, online population tracking, and data collection for hardware, profile, and game stats. Unreal MCP includes a set of tools for visualizing gameplay, and can be used for online and offline game components during development and after shipping a game. All of the new engine features are bundled with Unreal Engine 3 at no additional cost to licensees.
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Little Bruin
Boo Boo

Joined: 07 Apr 2003
Posts: 667
Location: Pic-A-Nic Basket
Prozium
Rated PG-13


Joined: 22 Apr 2009
Posts: 30

PostPosted: Sat, 16 May 2009 20:20:10    Post Subject: Reply with quote View Single Post

interesting, its always good to hear about stuff being able to load faster, and up to 10x faster?...nice.
I think its good that epic is not going to charge extra for the new features. I hope what ever there going to reveal to us at E3 is good.
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street4242
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Joined: 19 May 2009
Posts: 31

PostPosted: Tue, 19 May 2009 17:42:41    Post Subject: Reply with quote View Single Post

Their engine has always been top notch. I'm really glad to see them still making great progress and adding new features!

I just wish the Unreal Tournament team would spend more time making the game fun instead of just making the graphics better each time. 2004 was the best version in my opinion.
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3x3cUt0r
Rated PG


Joined: 19 May 2009
Posts: 23

PostPosted: Tue, 19 May 2009 20:07:46    Post Subject: Reply with quote View Single Post

street4242 wrote:
I just wish the Unreal Tournament team would spend more time making the game fun instead of just making the graphics better each time. 2004 was the best version in my opinion.


Amen to that, i was disappointed by UT3 but i liked the engine ALOT, hope they continue improving UT3 with these new features.
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