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View Single Post  Topic: Unreal Engine 3 New Features 
Author Message
Blake
Rated XXX


PostPosted: Fri, 15 May 2009 11:58:31    Post Subject: Unreal Engine 3 New Features Reply with quote

Keep your eyes peeled as after E3 this year I am sure we will get more details and a good look of whats to come:

Quote:
Epic Games, Inc., invites interested parties to visit its meeting suite (South Hall #302, Los Angeles Convention Center) next month at the Electronic Entertainment Expo (E3) where the newest Unreal Engine 3 features for PC, Xbox 360® and PLAYSTATION®3 will be demonstrated in closed door presentations for its prospective customers, evaluators, licensees, and members of its Integrated Partners Program. Epic Games staff will also be on hand to answer questions for licensees and those who are thinking about licensing the engine.

Epic Games recently unveiled a number of new tools and systems for Unreal Engine 3 at the 2009 Game Developers Conference in San Francisco, Calif. Unreal Lightmass, a new global illumination solver, produces high-quality static lighting with next-generation effects. Lightmass leverages Epic’s new Unreal Swarm distributed computing framework, which enables lighting to be generated up to 10 times faster than before. The new Unreal Content Browser enables designers to quickly locate game assets with thumbnail previews, tag content with metadata, and easily manage asset collections. In addition, the Unreal Master Control Program (MCP) is a scalable statistics and data management back end that supports announcements, settings management, online population tracking, and data collection for hardware, profile, and game stats. Unreal MCP includes a set of tools for visualizing gameplay, and can be used for online and offline game components during development and after shipping a game. All of the new engine features are bundled with Unreal Engine 3 at no additional cost to licensees.
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