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OCZ Technology - CES 2008
OCZ Technology Suites - Bellagio Hotel
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Hellfire
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PostPosted: Wed, 09 Jan 2008 14:03:06    Post Subject: OCZ Technology - CES 2008 Reply with quote View Single Post

OCZ hosted a private suite to display both the Hypersonic line up and their OCZ branded line up.

First we stopped by the Hypersonic suite to see what they had there. I won't get into too much detail here, each of the systems are really nicely built, using many OCZ components with most of the cases being made by LianLi.

The first system is a small form factor gaming machine.



Next was a 3-way SLI gaming machine. Each of these machines have many features gamers are wanting. Hopefully we will be seeing more of these machines real soon.




Of course when they are displaying a game we have to give them a shot...This game was a simple stretch, smack, annoy the frog demo. The guys got a big kick out of it and wanted to stay and play with the frog some more.



The OCZ branded suite was next, here they were displaying many of the products we have seen in the past. Flash Drives, Solid State Drives, Memory, power supplies, and a new Neural interface. Again, I won't get into detail on these.












The Neural Interface is probably one of the coolest products we have seen. This is a headband device which allows you to control parts of your computer with your Alpha/Beta waves as well as facial muscles. There is a calibration to do, and it takes a little getting used to. However the developer of it showed us the different in response times once you get used to it. A simple click mouse button when object appears took him an average of .34ms to click the mouse button. With the Neural interface, that went down to .22ms to click the button! That seems like a small difference, but in games it can make all the difference! He said he wanted to get the pricing of the interface down to around $200, if not cheaper. In addition to using it for games, one of the other developers has been using it to type.

It works with using your facial muscles to respond to pre-programed keys. For example, closing your eye. While we assume it is done in one motion, if you close your eye slowly you can have many different stop points. This is a simplistic way of stating how the interface works. You could program simple commands with a movement of the jaw, or your eyes wide open, partly closed, a blink of both eyes, one eye blink, a little squint, a big squint, etc. Many different options you can do once you get used to it.






BigBruin's JimBowy gave it a try. After calibrating it (he has really low brain waves so it took a bit longer than normal) he was ready to play. At first he had trouble controlling it, but after about 5 minutes he was getting the hang of it and was getting some kill shots in. The only time he would use the mouse was to activate the look feature in Unreal. Otherwise, forward, jump, fire, straff, change weapons was controlled by the neural interface!




After he was done, he said when he started it felt as if he was slightly drunk trying to play a game. However that quickly went away as he got used to the device.
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Little Bruin
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PostPosted: Wed, 09 Jan 2008 22:31:30    Post Subject: Reply with quote View Single Post

Jim did some routines from Flashdance before taking that headband off, too!
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