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		Doctor Feelgood Arrrrghh!
  
  Joined: 07 Apr 2003 Posts: 20349 Location: New Jersey
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				 Posted: Wed, 30 Apr 2008 09:56:05    Post Subject: Team Fortress 2 Update Released | 
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				 	  | Quote: | 	 		  Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 
Source Engine
 
 
Improved particle performance on multi-core machines
 
 
Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
 
 
Fixed surround sound initialization problems with new speaker modes defined in Vista
 
 
Team Fortress 2
 
 
Added Goldrush
 
 
Added Character Info and Loadout to the main menu
 
 
Added 39 Medic achievements
 
 
Added unique Medic items:
 
 
The Blutsaugher, The Kritzkrieg, and The Ubersaw
 
 
Added new attack animations to most melee weapons
 
 
Added new speech for the Heavy and Demoman
 
 
Added Stopwatch mode to Tournament mode
 
 
Automatically used on Attack/Defense maps
 
 
Teleporter effect no longer shows up on invisible or disguised Spies
 
 
Spies disguised as their own team can now capture control points
 
 
Increased force taken by pipebombs by bullets and explosions
 
 
Target ID hud is now colored red or blue to match the spectator target
 
 
Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
 
 
Fixed exploit where clients could start benchmark mode on servers
 
 
Fixed drowning exploit that allowed players to regenerate health
 
 
Fixed reload exploit that allowed plays to fire instantly after switching weapons
 
 
Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
 
 
Fixed invulnerability overlay not drawing if the invuln player was previously on fire
 
 
Fixed "times used" entry in teleporters maxing out at 32
 
 
Fixed rare client crash on level change during control point capturing
 
 
Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
 
 
For Mapmakers:
 
 
Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
 
 
Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
 
 
Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
 
 
Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
 
 
Granary
 
 
Added setup time logic, and gates to the middle
 
 
Fixed an overlay alignment bug on one of blue's gate signs
 
 
Minor lighting fixes in red/blue spawns
 
 
2Fort
 
 
Added medium ammo and health to basement hallways
 
 
Added small ammo and health to top of spiral
 
 
Fixed a clip brush exploit outside blue sniper deck
 
 
Fixed number "2" overlay on front of red base not being assigned to the brush face
 
 
Portal
 
 
Fixed a rare crash related to bone setup | 	  
 
steampowered.com | 
			 
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		Little Bruin 
Boo Boo
  
Joined: 07 Apr 2003 
Posts: 667 
Location: Pic-A-Nic Basket | 
		
			
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		(TSC)Bender Rated NC-17
  
  Joined: 11 Feb 2008 Posts: 162
 
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		edvallie Put Beer Here
  
  Joined: 07 Aug 2005 Posts: 1255 Location: Computer
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				 Posted: Tue, 06 May 2008 13:24:02    Post Subject:  | 
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				I've got the first two new weapons unlocked already   _________________ ABAP? What did you call me?  | 
			 
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		(TSC)Bender Rated NC-17
  
  Joined: 11 Feb 2008 Posts: 162
 
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		Big B Rated NC-17
 
  Joined: 30 Apr 2006 Posts: 194
 
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		Murdock[NJLP] Rated PG-13
 
  Joined: 15 Aug 2004 Posts: 49 Location: North Jersey
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				 Posted: Sun, 31 Aug 2008 18:21:23    Post Subject: TF2 Love | 
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				I sorta got used to "achievements" from BF2.  There, you had to rack up your score to certain levels until you "unlock" other weapons.  The unlocked weapons weren't necessarily better, they were just different. 
 
 
I LOVE TF2, and I don't mind the weapons I have access too.  I figure I will get the other weapons when ever it happens.  One of the nice things I liked about BF2 was, if you fragged someone with one of the upgrades, you could pick it up and use it for the rest of that "life" in the game.  When you were fragged, you dropped it where you were.  If you could get back to the location where you dropped it before it disappeared, you could keep using it.  That way you could get a feel of the weapon before you unlocked it. 
 
 
Does Big Bruin have a STEAM Group yet?  I'm always looking for people to play with.  I can't get the rest of my guys to put down BF2 to play TF2. 
 
 
If you want, add me to your friends in STEAM.  My id is Murdock_NJLP. The STEAM group we have can be found under the name NJLP. _________________
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