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Doctor Feelgood Arrrrghh!
Joined: 07 Apr 2003 Posts: 20349 Location: New Jersey
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Posted: Fri, 13 May 2005 06:41:42 Post Subject: eDimensional AudioFX Force Feedback Headset |
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| The idea of force feedback has been around for years and has been used extensively in game controllers such as game pads, joysticks, and steering wheels... A bass speaker in the headphones is used to vibrate in synchronization with sounds such as bombs going off, gun fire, a car hitting a wall, and most other loud noises you experience in gaming. - The Review |
Last edited by Doctor Feelgood on Fri, 28 Apr 2006 09:20:35; edited 1 time in total |
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Little Bruin
Boo Boo
Joined: 07 Apr 2003
Posts: 667
Location: Pic-A-Nic Basket |
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talkster5 Rated PG-13
Joined: 15 Mar 2005 Posts: 25
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Posted: Fri, 13 May 2005 06:46:28 Post Subject: |
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Wow, that is a great implementation of force feedback. If I didnt already have my plantronics headset I would be tempted to buy those |
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FOX I <3 Quail
Joined: 15 Nov 2004 Posts: 2074 Location: Saint Cloud, MN
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dadx2mj Happy Camper
Joined: 10 Aug 2003 Posts: 2994 Location: SoCal
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Doctor Feelgood Arrrrghh!
Joined: 07 Apr 2003 Posts: 20349 Location: New Jersey
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Posted: Fri, 13 May 2005 16:28:37 Post Subject: |
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What is the point of LEDs on almost anything now?
But... these could be useful for looking across a room and knowing that with all the lights on, you will not be heard no matter how loud you yell! |
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